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###############################################################################
# color.properties
###############################################################################
# Sample color.properties file for use with MCPatcher's Custom Colors mod.
#
# This file is offered without any copyright restrictions. Please copy and
# modify it to suit your needs. Then place it at /color.properties in your
# texture pack.
#
# You only need to provide values for the properties you wish to change. The
# default Minecraft values for each property are given below for convenience.
#
# Property names are case-sensitive.
# All colors are in hex rgb format, 000000 to ffffff.
###############################################################################
###############################################################################
# Base color of water drop particle effects
###############################################################################
# Biome water color multiplier is applied to this value. The value should
# match the color of your base water texture. If your base water texture is
# grey so that you do coloring via /misc/watercolorX.png, you should set
# drop.water=ffffff.
drop.water=334cff
###############################################################################
# Lily pad color
###############################################################################
# This is a single color that is used across all biomes.
lilypad=208030
###############################################################################
# Colors for each potion effect
###############################################################################
# Final color is the average of these colors weighted by level of each potion
# effect.
potion.blindness=1f1f23
potion.confusion=551d4a
potion.damageBoost=932423
potion.digSlowDown=4a4217
potion.digSpeed=d9c043
potion.fireResistance=e49a3a
potion.harm=430a09
potion.heal=f82423
potion.hunger=587653
potion.invisibility=7f8392
potion.jump=786297
potion.moveSlowdown=5a6c81
potion.moveSpeed=7cafc6
potion.nightVision=1f1fa1
potion.poison=4e9331
potion.regeneration=cd5cab
potion.resistance=99453a
potion.waterBreathing=2e5299
potion.weakness=484d48
# potion.water represents a plain bottle of water
potion.water=385dc6
###############################################################################
# Spawner egg colors
###############################################################################
egg.shell.Creeper=0da70b
egg.spots.Creeper=000000
egg.shell.Skeleton=c1c1c1
egg.spots.Skeleton=494949
egg.shell.Spider=342d27
egg.spots.Spider=a80e0e
egg.shell.Zombie=044975
egg.spots.Zombie=799c65
egg.shell.Slime=51a03e
egg.spots.Slime=7ebf6e
egg.shell.Ghast=f9f9f9
egg.spots.Ghast=bcbcbc
egg.shell.PigZombie=ea9393
egg.spots.PigZombie=4c7129
egg.shell.Enderman=161616
egg.spots.Enderman=000000
egg.shell.CaveSpider=0c424e
egg.spots.CaveSpider=a80e0e
egg.shell.Silverfish=6e6e6e
egg.spots.Silverfish=303030
egg.shell.Blaze=f6b201
egg.spots.Blaze=fff87e
egg.shell.LavaSlime=340000
egg.spots.LavaSlime=fcfc00
egg.shell.Pig=f0a5a2
egg.spots.Pig=db635f
egg.shell.Sheep=e7e7e7
egg.spots.Sheep=ffb5b5
egg.shell.Cow=443626
egg.spots.Cow=a1a1a1
egg.shell.Chicken=a1a1a1
egg.spots.Chicken=ff0000
egg.shell.Squid=223b4d
egg.spots.Squid=708899
egg.shell.Wolf=d7d3d3
egg.spots.Wolf=ceaf96
egg.shell.MushroomCow=a00f10
egg.spots.MushroomCow=b7b7b7
egg.shell.Villager=563c33
egg.spots.Villager=bd8b72
###############################################################################
# Complete file list
###############################################################################
# Below is a full list of files used by the Custom Colors mod:
# /color.properties - this file
# /misc/redstonecolor.png - 16x1 redstone colors (0=fully off, 15=fully on)
# /misc/stemcolor.png - 8x1 pumpkin/melon stem colors (0=sprout, 7=fully grown)
# /misc/lavadropcolor.png - Nx1 lava drop colors (x=age of particle in ticks)
# /misc/swampgrasscolor.png - 256x256 swamp grass color palette
# /misc/swampfoliagecolor.png - 256x256 swamp foliage color palette
# /misc/pinecolor.png - 256x256 pine tree color palette
# /misc/birchcolor.png - 256x256 birch tree color palette
# /misc/watercolorX.png - 256x256 water color palette
# /misc/underwatercolor.png - 256x256 underwater color
# /misc/fogcolor0.png - 256x256 fog color for the overworld
# /misc/skycolor0.png - 256x256 sky color for the overworld
# /environment/lightmap0.png - Nx32 overworld lighting palettes
# /environment/lightmap-1.png - Nx32 Nether lighting palettes
# /environment/lightmap1.png - Nx32 End lighting palettes
###############################################################################
# Custom biome palettes
###############################################################################
# You may assign custom biome palettes to any standard block (i.e. one that
# does not already have its own special color multiplier method). The syntax
# for this in color.properties is
# palette.block.<image in texture pack>=<list of block IDs>
# The image must exist in your texture pack and must be 256x256. For example,
# to color all stone and ore blocks with /misc/stonecolor.png
# palette.block./misc/stonecolor.png=1 14 15 16 21 56 73 74
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particle.water=ffffff
lilypad=3d6e31
palette.block.~/colormap/region.png=1 4 5 6 7 12 13 14 15 16 17 19 21 22 24 25 29 33 34 35 37 38 39 40 41 42 43 44 45 46 47 48 49 52 53 54 56 57 58 60 63 64 65 67 68 69 70 71 72 73 74 77 81 82 84 85 86 87 88 91 92 93 94 95 96 97 98 99 100 103 107 108 109 112 113 114 115 116 117 120 121 123 124 125 126 127 128 129 130 131 133 134 135 136 137 139 140 143 145 146 147 148 149 150 151 152 153 155 156 159 170 171 172 173
palette.block.~/colormap/swampgrass.png=83
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startFadeIn=18:00
endFadeIn=18:45
startFadeOut=18:50
endFadeOut=19:10
blend=add
rotate=true
axis=0.0 -0.2 0.0
source=./cloud2.png
@@ -1,9 +0,0 @@
#Sun Jul 28 01:05:41 EDT 2013
startFadeIn=00\:10
blend=add
rotate=true
endFadeIn=00\:11
endFadeOut=00\:14
axis=-1.0 0.0 -1.0
source=./sky_shootingstar2.png
speed=200.0
@@ -1,9 +0,0 @@
#Sun Jul 28 01:05:41 EDT 2013
startFadeIn=00\:35
blend=add
rotate=true
endFadeIn=00\:36
endFadeOut=00\:39
axis=0.0 0.0 -1.0
source=./sky_shootingstar.png
speed=200.0
@@ -1,9 +0,0 @@
#Sun Jul 28 01:05:41 EDT 2013
startFadeIn=19\:59
blend=add
rotate=true
endFadeIn=20\:00
endFadeOut=20\:03
axis=-1.0 0.0 -1.0
source=./sky_shootingstar2.png
speed=200.0
@@ -1,9 +0,0 @@
#Sun Jul 28 01:05:41 EDT 2013
startFadeIn=21\:57
blend=add
rotate=true
endFadeIn=21\:58
endFadeOut=22\:02
axis=-1.0 0.0 -1.0
source=./sky_shootingstar2.png
speed=200.0
@@ -1,9 +0,0 @@
#Sun Jul 28 01:05:41 EDT 2013
startFadeIn=22\:57
blend=add
rotate=true
endFadeIn=22\:58
endFadeOut=23\:02
axis=1.0 0.0 -1.0
source=./sky_shootingstar3.png
speed=200.0
@@ -1,9 +0,0 @@
#Sun Jul 28 01:05:41 EDT 2013
startFadeIn=20\:55
blend=add
rotate=true
endFadeIn=20\:56
endFadeOut=21\:00
axis=1.0 0.0 -1.0
source=./sky_shootingstar3.png
speed=200.0
@@ -1,9 +0,0 @@
#Sun Jul 28 01:05:41 EDT 2013
startFadeIn=01\:54
blend=add
rotate=true
endFadeIn=01\:55
endFadeOut=1\:59
axis=1.0 0.0 -1.0
source=./sky_shootingstar3.png
speed=200.0
@@ -1,9 +0,0 @@
#Sun Jul 28 01:05:41 EDT 2013
startFadeIn=03\:35
blend=add
rotate=true
endFadeIn=03\:36
endFadeOut=03\:39
axis=0.0 0.0 -1.0
source=./sky_shootingstar.png
speed=200.0
@@ -1,9 +0,0 @@
#Sun Jul 28 01:05:41 EDT 2013
startFadeIn=20\:35
blend=add
rotate=true
endFadeIn=20\:36
endFadeOut=20\:39
axis=0.0 0.0 1.0
source=./sky_shootingstar4.png
speed=200.0
@@ -1,9 +0,0 @@
#Sun Jul 28 01:05:41 EDT 2013
startFadeIn=22\:34
blend=add
rotate=true
endFadeIn=22\:35
endFadeOut=22\:38
axis=0.0 0.0 1.0
source=./sky_shootingstar4.png
speed=200.0
@@ -1,8 +0,0 @@
startFadeIn=4:45
endFadeIn=5:10
startFadeOut=5:20
endFadeOut=6:05
blend=add
rotate=true
axis=0.0 -0.2 0.0
source=./sky2.png
@@ -1,9 +0,0 @@
#Sun Jul 28 01:05:41 EDT 2013
startFadeIn=1\:34
blend=add
rotate=true
endFadeIn=1\:35
endFadeOut=1\:38
axis=0.0 0.0 1.0
source=./sky_shootingstar4.png
speed=200.0
@@ -1,9 +0,0 @@
#Sun Jul 28 01:05:41 EDT 2013
startFadeIn=19\:55
blend=add
rotate=true
endFadeIn=19\:56
endFadeOut=20\:00
axis=-1.0 0.0 1.0
source=./sky_shootingstar5.png
speed=200.0
@@ -1,9 +0,0 @@
#Sun Jul 28 01:05:41 EDT 2013
startFadeIn=22\:45
blend=add
rotate=true
endFadeIn=22\:46
endFadeOut=22\:50
axis=-1.0 0.0 1.0
source=./sky_shootingstar5.png
speed=200.0
@@ -1,9 +0,0 @@
#Sun Jul 28 01:05:41 EDT 2013
startFadeIn=3\:45
blend=add
rotate=true
endFadeIn=3\:46
endFadeOut=3\:50
axis=-1.0 0.0 1.0
source=./sky_shootingstar5.png
speed=200.0
@@ -1,9 +0,0 @@
#Sun Jul 28 01:05:41 EDT 2013
startFadeIn=21\:37
blend=add
rotate=true
endFadeIn=21\:38
endFadeOut=21\:42
axis=-1.0 0.0 0.0
source=./sky_shootingstar6.png
speed=200.0
@@ -1,8 +0,0 @@
startFadeIn=5:30
endFadeIn=6:00
startFadeOut=17:50
endFadeOut=18:40
blend=screen
rotate=true
axis=0.0 -0.2 0.0
source=./cloud1.png
@@ -1,6 +0,0 @@
startFadeIn=17:30
endFadeIn=20:00
endFadeOut=6:10
blend=add
rotate=true
source=./starfield01.png
@@ -1,7 +0,0 @@
startFadeIn=19:30
endFadeIn=19:50
endFadeOut=4:40
blend=burn
rotate=true
axis=0.0 -0.2 0.0
source=./starfield02.png
@@ -1,7 +0,0 @@
startFadeIn=18:30
endFadeIn=18:45
endFadeOut=5:25
blend=add
rotate=true
axis=0.0 -0.2 0.0
source=./sky2.png
@@ -1,6 +0,0 @@
startFadeIn=17:50
endFadeIn=18:30
endFadeOut=19:20
blend=add
rotate=true
source=./sky_sunflare.png
@@ -1,6 +0,0 @@
startFadeIn=4:40
endFadeIn=5:00
endFadeOut=5:50
blend=add
rotate=true
source=./sky_sunflare.png
@@ -1,9 +0,0 @@
#Sun Jul 28 01:05:41 EDT 2013
startFadeIn=00\:00
blend=add
rotate=true
endFadeIn=00\:01
endFadeOut=00\:04
axis=0.0 0.0 -1.0
source=./sky_shootingstar.png
speed=200.0
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###############################################################################
# color.properties
###############################################################################
# Sample color.properties file for use with MCPatcher's Custom Colors mod.
#
# This file is offered without any copyright restrictions. Please copy and
# modify it to suit your needs. Then place it at /color.properties in your
# texture pack.
#
# You only need to provide values for the properties you wish to change. The
# default Minecraft values for each property are given below for convenience.
#
# Property names are case-sensitive.
# All colors are in hex rgb format, 000000 to ffffff.
###############################################################################
###############################################################################
# Base color of water drop particle effects
###############################################################################
# Biome water color multiplier is applied to this value. The value should
# match the color of your base water texture. If your base water texture is
# grey so that you do coloring via /misc/watercolorX.png, you should set
# drop.water=ffffff.
drop.water=334cff
###############################################################################
# Lily pad color
###############################################################################
# This is a single color that is used across all biomes.
lilypad=208030
###############################################################################
# Colors for each potion effect
###############################################################################
# Final color is the average of these colors weighted by level of each potion
# effect.
potion.blindness=1f1f23
potion.confusion=551d4a
potion.damageBoost=932423
potion.digSlowDown=4a4217
potion.digSpeed=d9c043
potion.fireResistance=e49a3a
potion.harm=430a09
potion.heal=f82423
potion.hunger=587653
potion.invisibility=7f8392
potion.jump=786297
potion.moveSlowdown=5a6c81
potion.moveSpeed=7cafc6
potion.nightVision=1f1fa1
potion.poison=4e9331
potion.regeneration=cd5cab
potion.resistance=99453a
potion.waterBreathing=2e5299
potion.weakness=484d48
# potion.water represents a plain bottle of water
potion.water=385dc6
###############################################################################
# Spawner egg colors
###############################################################################
egg.shell.Creeper=0da70b
egg.spots.Creeper=000000
egg.shell.Skeleton=c1c1c1
egg.spots.Skeleton=494949
egg.shell.Spider=342d27
egg.spots.Spider=a80e0e
egg.shell.Zombie=044975
egg.spots.Zombie=799c65
egg.shell.Slime=51a03e
egg.spots.Slime=7ebf6e
egg.shell.Ghast=f9f9f9
egg.spots.Ghast=bcbcbc
egg.shell.PigZombie=ea9393
egg.spots.PigZombie=4c7129
egg.shell.Enderman=161616
egg.spots.Enderman=000000
egg.shell.CaveSpider=0c424e
egg.spots.CaveSpider=a80e0e
egg.shell.Silverfish=6e6e6e
egg.spots.Silverfish=303030
egg.shell.Blaze=f6b201
egg.spots.Blaze=fff87e
egg.shell.LavaSlime=340000
egg.spots.LavaSlime=fcfc00
egg.shell.Pig=f0a5a2
egg.spots.Pig=db635f
egg.shell.Sheep=e7e7e7
egg.spots.Sheep=ffb5b5
egg.shell.Cow=443626
egg.spots.Cow=a1a1a1
egg.shell.Chicken=a1a1a1
egg.spots.Chicken=ff0000
egg.shell.Squid=223b4d
egg.spots.Squid=708899
egg.shell.Wolf=d7d3d3
egg.spots.Wolf=ceaf96
egg.shell.MushroomCow=a00f10
egg.spots.MushroomCow=b7b7b7
egg.shell.Villager=563c33
egg.spots.Villager=bd8b72
###############################################################################
# Complete file list
###############################################################################
# Below is a full list of files used by the Custom Colors mod:
# /color.properties - this file
# /misc/redstonecolor.png - 16x1 redstone colors (0=fully off, 15=fully on)
# /misc/stemcolor.png - 8x1 pumpkin/melon stem colors (0=sprout, 7=fully grown)
# /misc/lavadropcolor.png - Nx1 lava drop colors (x=age of particle in ticks)
# /misc/swampgrasscolor.png - 256x256 swamp grass color palette
# /misc/swampfoliagecolor.png - 256x256 swamp foliage color palette
# /misc/pinecolor.png - 256x256 pine tree color palette
# /misc/birchcolor.png - 256x256 birch tree color palette
# /misc/watercolorX.png - 256x256 water color palette
# /misc/underwatercolor.png - 256x256 underwater color
# /misc/fogcolor0.png - 256x256 fog color for the overworld
# /misc/skycolor0.png - 256x256 sky color for the overworld
# /environment/lightmap0.png - Nx32 overworld lighting palettes
# /environment/lightmap-1.png - Nx32 Nether lighting palettes
# /environment/lightmap1.png - Nx32 End lighting palettes
###############################################################################
# Custom biome palettes
###############################################################################
# You may assign custom biome palettes to any standard block (i.e. one that
# does not already have its own special color multiplier method). The syntax
# for this in color.properties is
# palette.block.<image in texture pack>=<list of block IDs>
# The image must exist in your texture pack and must be 256x256. For example,
# to color all stone and ore blocks with /misc/stonecolor.png
# palette.block./misc/stonecolor.png=1 14 15 16 21 56 73 74
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@@ -1,8 +0,0 @@
startFadeIn=18:00
endFadeIn=18:45
startFadeOut=18:50
endFadeOut=19:10
blend=add
rotate=true
axis=0.0 -0.2 0.0
source=./cloud2.png
@@ -1,9 +0,0 @@
#Sun Jul 28 01:05:41 EDT 2013
startFadeIn=00\:10
blend=add
rotate=true
endFadeIn=00\:11
endFadeOut=00\:14
axis=-1.0 0.0 -1.0
source=./sky_shootingstar2.png
speed=200.0
@@ -1,9 +0,0 @@
#Sun Jul 28 01:05:41 EDT 2013
startFadeIn=00\:35
blend=add
rotate=true
endFadeIn=00\:36
endFadeOut=00\:39
axis=0.0 0.0 -1.0
source=./sky_shootingstar.png
speed=200.0
@@ -1,9 +0,0 @@
#Sun Jul 28 01:05:41 EDT 2013
startFadeIn=19\:59
blend=add
rotate=true
endFadeIn=20\:00
endFadeOut=20\:03
axis=-1.0 0.0 -1.0
source=./sky_shootingstar2.png
speed=200.0
@@ -1,9 +0,0 @@
#Sun Jul 28 01:05:41 EDT 2013
startFadeIn=21\:57
blend=add
rotate=true
endFadeIn=21\:58
endFadeOut=22\:02
axis=-1.0 0.0 -1.0
source=./sky_shootingstar2.png
speed=200.0
@@ -1,9 +0,0 @@
#Sun Jul 28 01:05:41 EDT 2013
startFadeIn=22\:57
blend=add
rotate=true
endFadeIn=22\:58
endFadeOut=23\:02
axis=1.0 0.0 -1.0
source=./sky_shootingstar3.png
speed=200.0
@@ -1,9 +0,0 @@
#Sun Jul 28 01:05:41 EDT 2013
startFadeIn=20\:55
blend=add
rotate=true
endFadeIn=20\:56
endFadeOut=21\:00
axis=1.0 0.0 -1.0
source=./sky_shootingstar3.png
speed=200.0
@@ -1,9 +0,0 @@
#Sun Jul 28 01:05:41 EDT 2013
startFadeIn=01\:54
blend=add
rotate=true
endFadeIn=01\:55
endFadeOut=1\:59
axis=1.0 0.0 -1.0
source=./sky_shootingstar3.png
speed=200.0
@@ -1,9 +0,0 @@
#Sun Jul 28 01:05:41 EDT 2013
startFadeIn=03\:35
blend=add
rotate=true
endFadeIn=03\:36
endFadeOut=03\:39
axis=0.0 0.0 -1.0
source=./sky_shootingstar.png
speed=200.0
@@ -1,9 +0,0 @@
#Sun Jul 28 01:05:41 EDT 2013
startFadeIn=20\:35
blend=add
rotate=true
endFadeIn=20\:36
endFadeOut=20\:39
axis=0.0 0.0 1.0
source=./sky_shootingstar4.png
speed=200.0
@@ -1,9 +0,0 @@
#Sun Jul 28 01:05:41 EDT 2013
startFadeIn=22\:34
blend=add
rotate=true
endFadeIn=22\:35
endFadeOut=22\:38
axis=0.0 0.0 1.0
source=./sky_shootingstar4.png
speed=200.0
@@ -1,8 +0,0 @@
startFadeIn=4:45
endFadeIn=5:10
startFadeOut=5:20
endFadeOut=6:05
blend=add
rotate=true
axis=0.0 -0.2 0.0
source=./sky2.png
@@ -1,9 +0,0 @@
#Sun Jul 28 01:05:41 EDT 2013
startFadeIn=1\:34
blend=add
rotate=true
endFadeIn=1\:35
endFadeOut=1\:38
axis=0.0 0.0 1.0
source=./sky_shootingstar4.png
speed=200.0
@@ -1,9 +0,0 @@
#Sun Jul 28 01:05:41 EDT 2013
startFadeIn=19\:55
blend=add
rotate=true
endFadeIn=19\:56
endFadeOut=20\:00
axis=-1.0 0.0 1.0
source=./sky_shootingstar5.png
speed=200.0
@@ -1,9 +0,0 @@
#Sun Jul 28 01:05:41 EDT 2013
startFadeIn=22\:45
blend=add
rotate=true
endFadeIn=22\:46
endFadeOut=22\:50
axis=-1.0 0.0 1.0
source=./sky_shootingstar5.png
speed=200.0
@@ -1,9 +0,0 @@
#Sun Jul 28 01:05:41 EDT 2013
startFadeIn=3\:45
blend=add
rotate=true
endFadeIn=3\:46
endFadeOut=3\:50
axis=-1.0 0.0 1.0
source=./sky_shootingstar5.png
speed=200.0
@@ -1,9 +0,0 @@
#Sun Jul 28 01:05:41 EDT 2013
startFadeIn=21\:37
blend=add
rotate=true
endFadeIn=21\:38
endFadeOut=21\:42
axis=-1.0 0.0 0.0
source=./sky_shootingstar6.png
speed=200.0
@@ -1,8 +0,0 @@
startFadeIn=5:30
endFadeIn=6:00
startFadeOut=17:50
endFadeOut=18:40
blend=screen
rotate=true
axis=0.0 -0.2 0.0
source=./cloud1.png
@@ -1,6 +0,0 @@
startFadeIn=17:30
endFadeIn=20:00
endFadeOut=6:10
blend=add
rotate=true
source=./starfield01.png
@@ -1,7 +0,0 @@
startFadeIn=19:30
endFadeIn=19:50
endFadeOut=4:40
blend=burn
rotate=true
axis=0.0 -0.2 0.0
source=./starfield02.png
@@ -1,7 +0,0 @@
startFadeIn=18:30
endFadeIn=18:45
endFadeOut=5:25
blend=add
rotate=true
axis=0.0 -0.2 0.0
source=./sky2.png
@@ -1,6 +0,0 @@
startFadeIn=17:50
endFadeIn=18:30
endFadeOut=19:20
blend=add
rotate=true
source=./sky_sunflare.png
@@ -1,6 +0,0 @@
startFadeIn=4:40
endFadeIn=5:00
endFadeOut=5:50
blend=add
rotate=true
source=./sky_sunflare.png
@@ -1,9 +0,0 @@
#Sun Jul 28 01:05:41 EDT 2013
startFadeIn=00\:00
blend=add
rotate=true
endFadeIn=00\:01
endFadeOut=00\:04
axis=0.0 0.0 -1.0
source=./sky_shootingstar.png
speed=200.0
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@@ -1,2 +0,0 @@
§fThis §fis §0Day§4Z
§4Ex§2Craft §fForever)))
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