fix: revert spectator tab highlight mixin to restore vanilla spectator gameplay
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@@ -1,24 +0,0 @@
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package org.examp.john.mixin;
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import net.minecraft.network.protocol.game.ClientboundPlayerInfoUpdatePacket;
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import net.minecraft.server.level.ServerPlayer;
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import net.minecraft.world.level.GameType;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Redirect;
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@Mixin(ClientboundPlayerInfoUpdatePacket.Entry.class)
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public class SpectatorTabMixin {
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@Redirect(
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method = "<init>(Lnet/minecraft/server/level/ServerPlayer;)V",
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at = @At(
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value = "INVOKE",
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target = "Lnet/minecraft/server/level/ServerPlayer;gameMode()Lnet/minecraft/world/level/GameType;"
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)
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)
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private static GameType msnexus$highlightSpectatorsInTab(ServerPlayer player) {
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GameType gameMode = player.gameMode();
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return gameMode == GameType.SPECTATOR ? GameType.SURVIVAL : gameMode;
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}
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}
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@@ -4,8 +4,7 @@
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"package": "org.examp.john.mixin",
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"package": "org.examp.john.mixin",
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"compatibilityLevel": "JAVA_25",
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"compatibilityLevel": "JAVA_25",
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"mixins": [
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"mixins": [
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"CommandLogMixin",
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"CommandLogMixin"
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"SpectatorTabMixin"
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],
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],
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"injectors": {
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"injectors": {
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"defaultRequire": 1
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"defaultRequire": 1
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